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Morse Runner: a Morse code sending game

Morse Runner is a Morse code sending game. Gates rush towards you, each showing one letter but not its code, and you key the code from memory before you arrive. A wrong send reveals the code as a hint, but a gate passed on its hint scores nothing. Unlike the telegraph, the clock does not wait, so it shows whether you can really send a character or only work it out.

Morse Runner · Sending consoleStandby
  1. 01Gates come towards you, each showing one letter and not its code.
  2. 02Key its code from memory before you reach the gate and you pass through.
  3. 03Key a wrong one and the nearest gate shows its code. You can get through on the hint, but it scores nothing.
  4. 04Three collisions and the run is over.

Characters

E T

Your best—

Unless you pick another set, the gates use only the characters you have been taught. You send on the same key as the telegraph, straight or paddles. A character counts as soon as it matches a gate, or can no longer match one; only a half-keyed character waits for the pause, and how long that is comes from your settings.

Why sending needs a clock

The telegraph waits for you forever, and so does the sending drill. That is the right way to learn a character, and it is why neither of them ever teaches you to commit to one. Hesitating costs nothing there. On the air it costs the contact.

Here the gate arrives whether you are ready or not, which is the only honest way to find out whether you can send a character or merely work one out. Each gate shows only its letter: the code has to come from memory. A wrong send shows the code as a hint, and a gate passed on a hint saves the run but counts as a miss in the same sending schedule as practice.

The other one is Signal Defender, which is the same idea for reading: signals fall as dots and dashes, and the letter only shows once you have named it.

Common questions

Is there a game for practising sending Morse code?
Morse Runner is one. Gates rush towards you, each showing one letter but not its code, and you key the code from memory on your keyboard or the on-screen key before you arrive; run into three and the run is over. A wrong send shows the nearest gate's code as a hint, though a gate passed on its hint scores nothing. Unlike the telegraph, the clock does not wait, so it shows whether you can really send a character or only work it out.
Why does Morse Runner end my character too early or not at all?
In Morse Runner, a character is committed as soon as what you have keyed matches a gate, or can no longer match any gate on the track; only a half-finished character waits for the pause. How long that pause lasts is a separate setting from sending speed, and the default is deliberately patient. If characters still run together or split early, adjust the keyer timing in settings.