Course · 7 days · 2 hours 15 minutes
Learn Morse code in 7 days
You can learn the whole Morse code alphabet in a week by learning it in the order the code is built: shortest characters first, one layer of the Morse tree per day. This free plan takes about 2 hours 15 minutes of practice in total, spread over 7 days, and ends with all 26 letters and 10 digits.
It is free, there is no account, and every day can be practised in the browser. Codes follow ITU-R M.1677-1, the international standard for Morse code.
- Days
- 7
- Characters
- 36
- Total
- 135 min
- Per day
- 10–25 min
Day 1: The two shortest characters
Start with E and T. E is a single dot, T is a single dash — the two shortest characters in Morse code, and the only two that are one element long. Learning them first means you learn the difference between a dot and a dash before you learn any letter at all.
Characters introduced on day 1
- E
- dot
- 1 element
- T
- dash
- 1 element
Why these characters now
Every other character is built from these two sounds. Until a short beep and a long beep are unmistakably different to you, nothing else can be. Spend day one on the distinction, not on the alphabet.
Practice
Send E and T twenty times each until you stop having to think about which is which.
Words you can send after day 1
- ET
- TEE
2 of 36 characters · about 10 min
Day 2: The four two-element characters
Day two adds I, A, N and M. These are every possible pair of dots and dashes: I is two dots, A is dot-dash, N is dash-dot, M is two dashes. Together with E and T you now know six letters and can spell real words.
Characters introduced on day 2
- I
- dot dot
- 2 elements
- A
- dot dash
- 2 elements
- N
- dash dot
- 2 elements
- M
- dash dash
- 2 elements
Why these characters now
This is the second layer of the Morse tree, and it is complete — there is no fifth two-element character. Learning a full layer means you are never left wondering what you have missed.
Practice
Practise A against N. They are mirror images and they are the pair beginners confuse most.
Words you can send after day 2
- AM
- AN
- IN
- IT
- ME
- MAN
- MINE
- TIME
6 of 36 characters · about 15 min
Day 3: Three elements, dot-first
Day three covers S, U, R and W — the four three-element characters that begin with a dot. S is three dots, U is dot-dot-dash, R is dot-dash-dot, W is dot-dash-dash. Knowing S alongside E and T is enough to send SOS.
Characters introduced on day 3
- S
- dot dot dot
- 3 elements
- U
- dot dot dash
- 3 elements
- R
- dot dash dot
- 3 elements
- W
- dot dash dash
- 3 elements
Why these characters now
The third layer of the tree has eight characters, which is too many for one sitting. Splitting it by first element keeps each half coherent: today everything starts with a dot.
Practice
Send SOS. It is three dots, three dashes, three dots — you will have the dashes tomorrow, so send the S groups today and listen to the whole thing.
Words you can send after day 3
- US
- SUN
- RUN
- WAR
- SEA
- TRAIN
- WATER
10 of 36 characters · about 20 min
Day 4: Three elements, dash-first
Day four completes the three-element layer with D, K, G and O — the four that begin with a dash. O is three dashes, which makes SOS complete: three dots, three dashes, three dots. You now know fourteen of the twenty-six letters.
Characters introduced on day 4
- D
- dash dot dot
- 3 elements
- K
- dash dot dash
- 3 elements
- G
- dash dash dot
- 3 elements
- O
- dash dash dash
- 3 elements
Why these characters now
You have now finished three full layers of the tree. Every character you have left is four elements long, so from here the shape of the problem stops changing.
Practice
Send SOS in full, then send your own name using whatever letters you have.
Words you can send after day 4
- SOS
- DOG
- GOOD
- DARK
- WORD
- ROAD
- SMOKE
14 of 36 characters · about 20 min
Day 5: The four-element characters, part one
Day five starts the last layer with H, V, F, L, P and J — the six four-element characters that begin with a dot. Together with day six, this is the longest day of the plan, and the first where counting elements stops working and you have to hear the rhythm instead.
Characters introduced on day 5
- H
- dot dot dot dot
- 4 elements
- V
- dot dot dot dash
- 4 elements
- F
- dot dot dash dot
- 4 elements
- L
- dot dash dot dot
- 4 elements
- P
- dot dash dash dot
- 4 elements
- J
- dot dash dash dash
- 4 elements
Why these characters now
At four elements, counting beeps is no longer viable at any real speed. This is the day to switch from counting to recognising a shape, which is why Farnsworth spacing matters more from here on.
Practice
Turn the character speed up but keep the effective speed low. Hear each character fast, then take your time answering.
Words you can send after day 5
- HELP
- FIVE
- LIVE
- PLANE
- JUMP
- PHONE
20 of 36 characters · about 25 min
Day 6: The four-element characters, part two
Day six finishes the alphabet with B, X, C, Y, Z and Q — the six four-element characters that begin with a dash. Three of them, Q, X and Z, are the rarest letters in English, so finishing on them costs little: you will meet them less often than anything else in practice.
Characters introduced on day 6
- B
- dash dot dot dot
- 4 elements
- X
- dash dot dot dash
- 4 elements
- C
- dash dot dash dot
- 4 elements
- Y
- dash dot dash dash
- 4 elements
- Z
- dash dash dot dot
- 4 elements
- Q
- dash dash dot dash
- 4 elements
Why these characters now
The tree decides the order, not letter frequency: this is the dash-first half of the last layer. It suits the end of the alphabet anyway, because Q, X and Z each appear in under 0.2% of English text.
Practice
Practise these against the letters they resemble: C against K, Z against G, Q against O.
Words you can send after day 6
- BOX
- QUIZ
- CYCLE
- ZEBRA
- BLACK
26 of 36 characters · about 25 min
Day 7: Numbers, and your first real message
Day seven adds the ten digits and puts everything together. Digits are all five elements long and follow one simple rule: 1 is one dot then four dashes, and each number shifts one more dot in until 5 is five dots, then back out again to 0.
Characters introduced on day 7
- 0
- dash dash dash dash dash
- 5 elements
- 1
- dot dash dash dash dash
- 5 elements
- 2
- dot dot dash dash dash
- 5 elements
- 3
- dot dot dot dash dash
- 5 elements
- 4
- dot dot dot dot dash
- 5 elements
- 5
- dot dot dot dot dot
- 5 elements
- 6
- dash dot dot dot dot
- 5 elements
- 7
- dash dash dot dot dot
- 5 elements
- 8
- dash dash dash dot dot
- 5 elements
- 9
- dash dash dash dash dot
- 5 elements
Why these characters now
Numbers are the only part of Morse with a rule you can derive rather than memorise, which makes them a light day — the right way to end a week that has been getting heavier.
Practice
Send a full sentence. Then send CQ, the call every operator uses to ask if anyone is listening.
Words you can send after day 7
- CQ
- 73
- SOS
- HELLO WORLD
36 of 36 characters · about 20 min
Common questions
- Can you really learn Morse code in 7 days?
- You can learn to recognise all 26 letters and 10 digits in seven days at about 2 hours 15 minutes of practice in total. Reaching conversational speed takes months of listening beyond that. Knowing the alphabet and reading it at speed are different skills, and only the first fits in a week.
- What order should you learn Morse code letters in?
- Learn by code length, not alphabetically. Start with E (one dot) and T (one dash), then the four two-element characters I, A, N and M, then the eight three-element characters, then the twelve four-element ones. Morse is a binary tree, and this order walks it one layer at a time.
- Should you learn Morse code by sight or by sound?
- By sound. Learning the written dots and dashes first creates a translation step — you hear the beeps, picture the dots, then recall the letter — and that step becomes the ceiling on your speed. Learn each character as a rhythm you recognise directly.
- What is Farnsworth timing?
- Farnsworth timing sends each character at full speed but leaves longer gaps between characters. It stops you learning a slowed-down character as a sequence of countable beeps, which is the habit that stalls most learners around 10 words per minute. The ARRL published a standard for calculating the stretched gaps.
- How many minutes a day does the plan take?
- Between 10 and 25 minutes. Day 1 takes about 10 minutes, days 5 and 6 about 25 minutes each, and the whole plan about 2 hours 15 minutes. If a day feels heavy, split it in two: the order matters more than the pace.
- What can I send after the seven days?
- Any text written with the 26 letters and 10 digits: your name, a sentence, a number or the operator call CQ. Punctuation is not part of the plan; look it up in the Morse code alphabet when you need it.